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<h1>cenario.c</h1><a href="../../d3/d13/cenario_8c.html">Ir para a documentação deste ficheiro.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="../../df/df3/pixmap__niveis_8h.html">pixmaps\pixmap_niveis.h</a>&quot;</span>
<a name="l00002"></a>00002 
<a name="l00003"></a>00003         <span class="comment">/*Sprite *cenario = create_sprite(cenario_1);</span>
<a name="l00004"></a>00004 <span class="comment">        cenario-&gt;x = 0;</span>
<a name="l00005"></a>00005 <span class="comment">        cenario-&gt;y = 0;</span>
<a name="l00006"></a>00006 <span class="comment">        draw_sprite_scaled(cenario, video_base, HRES, VRES);*/</span>
<a name="l00007"></a>00007         
<a name="l00008"></a>00008         <span class="comment">/*Sprite *backgroud = create_sprite(cross);</span>
<a name="l00009"></a>00009 <span class="comment">        draw_mosaic(backgroud, video_base);*/</span>
<a name="l00010"></a>00010         
<a name="l00011"></a>00011         <span class="comment">//Sprite *backgroud2 = create_sprite(cenario_1);</span>
<a name="l00012"></a>00012         <span class="comment">//draw_mosaic(backgroud2, video_base);</span>
<a name="l00013"></a>00013         <span class="comment">//draw_sprite_scaled(cenario_1, video_base, 200, 250);</span>
<a name="l00014"></a>00014         
<a name="l00015"></a>00015         <span class="comment">/*Sprite *sprite1 = create_sprite(nota_down);</span>
<a name="l00016"></a>00016 <span class="comment">        sprite1-&gt;x = 0;</span>
<a name="l00017"></a>00017 <span class="comment">        sprite1-&gt;y = 0;</span>
<a name="l00018"></a>00018 <span class="comment">        sprite1-&gt;xspeed = 1;</span>
<a name="l00019"></a>00019 <span class="comment">        sprite1-&gt;yspeed = 0;    </span>
<a name="l00020"></a>00020 <span class="comment">        draw_sprite(sprite1, video_base);</span>
<a name="l00021"></a>00021 <span class="comment">        move_sprite(sprite1, 100, 450, video_base);*/</span>
<a name="l00022"></a>00022         <span class="comment">/*</span>
<a name="l00023"></a>00023 <span class="comment">        while(sprite1-&gt;x &lt; HRES &amp;&amp; sprite1-&gt;y &lt; VRES)</span>
<a name="l00024"></a>00024 <span class="comment">                animate_sprite(sprite1, video_base);*/</span>
<a name="l00025"></a>00025 <span class="comment">/*</span>
<a name="l00026"></a>00026 <span class="comment">        Sprite *sprite1 = create_sprite(nota_down);</span>
<a name="l00027"></a>00027 <span class="comment">        sprite1-&gt;x = 100;</span>
<a name="l00028"></a>00028 <span class="comment">        sprite1-&gt;y = 450;</span>
<a name="l00029"></a>00029 <span class="comment">        sprite1-&gt;xspeed = 1;</span>
<a name="l00030"></a>00030 <span class="comment">        sprite1-&gt;yspeed = 0;    </span>
<a name="l00031"></a>00031 <span class="comment">        draw_sprite_rotated(sprite1, video_base, 90);*/</span>
<a name="l00032"></a>00032         
<a name="l00033"></a>00033         <span class="comment">/*Sprite *sprite2 = create_sprite(pic3);</span>
<a name="l00034"></a>00034 <span class="comment">        sprite2-&gt;x = 280;</span>
<a name="l00035"></a>00035 <span class="comment">        sprite2-&gt;y = 450;</span>
<a name="l00036"></a>00036 <span class="comment">        sprite2-&gt;xspeed = 0;</span>
<a name="l00037"></a>00037 <span class="comment">        sprite2-&gt;yspeed = 1;    </span>
<a name="l00038"></a>00038 <span class="comment">        draw_sprite(sprite2, video_base);</span>
<a name="l00039"></a>00039 <span class="comment">        set_pixel(sprite2-&gt;x, sprite2-&gt;y, WHITE, video_base);</span>
<a name="l00040"></a>00040 <span class="comment">        </span>
<a name="l00041"></a>00041 <span class="comment">        Sprite *sprite3 = create_sprite(pic3);</span>
<a name="l00042"></a>00042 <span class="comment">        sprite3-&gt;x = 350;</span>
<a name="l00043"></a>00043 <span class="comment">        sprite3-&gt;y = 450;</span>
<a name="l00044"></a>00044 <span class="comment">        sprite3-&gt;xspeed = 0;</span>
<a name="l00045"></a>00045 <span class="comment">        sprite3-&gt;yspeed = 1;    </span>
<a name="l00046"></a>00046 <span class="comment">        draw_sprite_rotated(sprite3, video_base, 180);</span>
<a name="l00047"></a>00047 <span class="comment">        set_pixel(sprite3-&gt;x, sprite3-&gt;y, WHITE, video_base);</span>
<a name="l00048"></a>00048 <span class="comment">        </span>
<a name="l00049"></a>00049 <span class="comment">        Sprite *sprite4 = create_sprite(pic3);</span>
<a name="l00050"></a>00050 <span class="comment">        sprite4-&gt;x = 420;</span>
<a name="l00051"></a>00051 <span class="comment">        sprite4-&gt;y = 450;</span>
<a name="l00052"></a>00052 <span class="comment">        sprite4-&gt;xspeed = 0;</span>
<a name="l00053"></a>00053 <span class="comment">        sprite4-&gt;yspeed = 1;    </span>
<a name="l00054"></a>00054 <span class="comment">        draw_sprite_rotated(sprite4, video_base, 90);</span>
<a name="l00055"></a>00055 <span class="comment">        set_pixel(sprite4-&gt;x, sprite4-&gt;y, WHITE, video_base);</span>
<a name="l00056"></a>00056 <span class="comment">        </span>
<a name="l00057"></a>00057 <span class="comment">        Sprite *sprite5 = create_sprite(pic3);</span>
<a name="l00058"></a>00058 <span class="comment">        sprite5-&gt;x = 500;</span>
<a name="l00059"></a>00059 <span class="comment">        sprite5-&gt;y = 450;</span>
<a name="l00060"></a>00060 <span class="comment">        sprite5-&gt;xspeed = 0;</span>
<a name="l00061"></a>00061 <span class="comment">        sprite5-&gt;yspeed = 1;    </span>
<a name="l00062"></a>00062 <span class="comment">        draw_sprite_rotated(sprite5, video_base, 270);</span>
<a name="l00063"></a>00063 <span class="comment">        set_pixel(sprite5-&gt;x, sprite5-&gt;y, WHITE, video_base);</span>
<a name="l00064"></a>00064 <span class="comment">        </span>
<a name="l00065"></a>00065 <span class="comment">        Sprite *sprite6 = create_sprite(pic3);</span>
<a name="l00066"></a>00066 <span class="comment">        sprite6-&gt;x = 400;</span>
<a name="l00067"></a>00067 <span class="comment">        sprite6-&gt;y = 100;</span>
<a name="l00068"></a>00068 <span class="comment">        sprite6-&gt;xspeed = 0;</span>
<a name="l00069"></a>00069 <span class="comment">        sprite6-&gt;yspeed = 1;    </span>
<a name="l00070"></a>00070 <span class="comment">        draw_sprite_scaled(sprite6, video_base, 100, 150);</span>
<a name="l00071"></a>00071 <span class="comment">        set_pixel(sprite6-&gt;x, sprite6-&gt;y, WHITE, video_base);</span>
<a name="l00072"></a>00072 <span class="comment">        </span>
<a name="l00073"></a>00073 <span class="comment">        Sprite *sprite7 = create_sprite(pic3);</span>
<a name="l00074"></a>00074 <span class="comment">        sprite7-&gt;x = 500;</span>
<a name="l00075"></a>00075 <span class="comment">        sprite7-&gt;y = 10;</span>
<a name="l00076"></a>00076 <span class="comment">        sprite7-&gt;xspeed = 0;</span>
<a name="l00077"></a>00077 <span class="comment">        sprite7-&gt;yspeed = 1;    </span>
<a name="l00078"></a>00078 <span class="comment">        draw_sprite_scaled(sprite7, video_base, 40, 40);</span>
<a name="l00079"></a>00079 <span class="comment">        set_pixel(sprite7-&gt;x, sprite7-&gt;y, WHITE, video_base);</span>
<a name="l00080"></a>00080 <span class="comment">        </span>
<a name="l00081"></a>00081 <span class="comment">        Sprite* sprite8 = create_sprite(pic3);</span>
<a name="l00082"></a>00082 <span class="comment">        sprite8-&gt;x = 500;</span>
<a name="l00083"></a>00083 <span class="comment">        sprite8-&gt;y = 550;</span>
<a name="l00084"></a>00084 <span class="comment">        sprite8-&gt;xspeed = 0;</span>
<a name="l00085"></a>00085 <span class="comment">        sprite8-&gt;yspeed = 1;    </span>
<a name="l00086"></a>00086 <span class="comment">        draw_sprite_rotated_scaled(sprite8, video_base, -90, 200, 100);</span>
<a name="l00087"></a>00087 <span class="comment">        set_pixel(sprite8-&gt;x, sprite8-&gt;y, WHITE, video_base);*/</span>
<a name="l00088"></a>00088         
<a name="l00089"></a>00089         
<a name="l00090"></a>00090 
<a name="l00091"></a><a class="code" href="../../d3/d13/cenario_8c.html#a48298c84352a84ecdd140bfcb8ebf19e">00091</a> <span class="keywordtype">void</span> <a class="code" href="../../d3/d13/cenario_8c.html#a48298c84352a84ecdd140bfcb8ebf19e">desenha_cenario</a>(<span class="keywordtype">int</span> n_cenario, <span class="keywordtype">char</span>* video_base)
<a name="l00092"></a>00092 {
<a name="l00093"></a>00093         <span class="keywordflow">if</span> (n_cenario == 1)
<a name="l00094"></a>00094         {
<a name="l00095"></a>00095                 <a class="code" href="../../da/d3a/structSprite.html">Sprite</a> *cenario = <a class="code" href="../../d4/d18/group__sprite.html#gac732cca247655c1bac63318eb29ffe7f">create_sprite</a>(<a class="code" href="../../df/df3/pixmap__niveis_8h.html#a37eafa0bb49b04f2f4f1f0fb7a75ee22">cenario_1</a>);
<a name="l00096"></a>00096                 cenario-&gt;<a class="code" href="../../da/d3a/structSprite.html#a6150e0515f7202e2fb518f7206ed97dc">x</a> = 0;
<a name="l00097"></a>00097                 cenario-&gt;<a class="code" href="../../da/d3a/structSprite.html#a0a2f84ed7838f07779ae24c5a9086d33" title="current sprite position">y</a> = 20;
<a name="l00098"></a>00098                 <a class="code" href="../../d4/d18/group__sprite.html#ga0c8170d1127ecc74d58f87b112b1b461">draw_sprite_scaled</a>(cenario, video_base, <a class="code" href="../../d9/dd9/SPRITE_8C.html#a2a60090435aefe2530692883c79d9bb8">HRES</a>, <a class="code" href="../../d9/dd9/SPRITE_8C.html#a02a30657228763729d9e2351a0b6bcba">VRES</a>);
<a name="l00099"></a>00099         }
<a name="l00100"></a>00100         <span class="keywordflow">if</span> (n_cenario == 2)
<a name="l00101"></a>00101         {
<a name="l00102"></a>00102                 <a class="code" href="../../da/d3a/structSprite.html">Sprite</a> *cenario = <a class="code" href="../../d4/d18/group__sprite.html#gac732cca247655c1bac63318eb29ffe7f">create_sprite</a>(<a class="code" href="../../df/df3/pixmap__niveis_8h.html#a4d2caa5557994dec59fe982cd5add277">cenario_2</a>);
<a name="l00103"></a>00103                 cenario-&gt;<a class="code" href="../../da/d3a/structSprite.html#a6150e0515f7202e2fb518f7206ed97dc">x</a> = 0;
<a name="l00104"></a>00104                 cenario-&gt;<a class="code" href="../../da/d3a/structSprite.html#a0a2f84ed7838f07779ae24c5a9086d33" title="current sprite position">y</a> = 0;
<a name="l00105"></a>00105                 <a class="code" href="../../d4/d18/group__sprite.html#ga0c8170d1127ecc74d58f87b112b1b461">draw_sprite_scaled</a>(cenario, video_base, <a class="code" href="../../d9/dd9/SPRITE_8C.html#a2a60090435aefe2530692883c79d9bb8">HRES</a>, <a class="code" href="../../d9/dd9/SPRITE_8C.html#a02a30657228763729d9e2351a0b6bcba">VRES</a>);
<a name="l00106"></a>00106         }
<a name="l00107"></a>00107         
<a name="l00108"></a>00108         
<a name="l00109"></a>00109 }
<a name="l00110"></a>00110 
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